


The action itself is pretty basic and can even be considered underwhelming on its own. Anchoring the gameplay are Necrodancer’s mechanics, a musically-inspired action romp that’s actually more rhythm game than dancing game.

Then again, while this game looks like a duck and quacks like a duck, it doesn’t walk like one. If that name sounds familiar, it’s because he’s responsible for the soundtrack of several indie darlings such as “The Binding of Isaac” and “Super Meat Boy.” Both the visuals and music work together to give Cadence of Hyrule that old-school Zelda feel that older fans pine for and love. I also appreciate the remixed Zelda tunes courtesy of Danny Baranowsky. As someone who considers “A Link to the Past” on the Super Famicom or SNES as my favorite Legend of Zelda game ever, I quite like the simple top-down 2D look that the game uses. It’s the type of unusual crossover that just works.įirst off, let me just say that I love the game’s visuals. The same can be said of Cadence of Hyrule: Crypt of the Necrodancer. Preferably made with glutinous rice and dairy. Whoever thought up that dainty little idea deserves a medal. Sometimes, though, the things you don’t expect end up being wonderful delights.
